from State import *
import pygame
from pygame.locals import *

class PlayEditor(self, screen):
	def __init__(self):
		State.__init__(self)
		self.screen = screen
		self.chalkboard = pygame.image.load('gfx/chalkboard.png')
		self.chalk_x = pygame.image.load('gfx/chalk_x.png')
	def update(self):
		pass
		
	def draw(self):
		self.screen.blit(self.chalkboard)
		

